Introduction & Theory

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Tutorial
Title: Benchmarking & Scaling
Provider: HPC.NRW

Contact: tutorials@hpc.nrw
Type: Online
Topic Area: Performance Analysis
License: CC-BY-SA
Syllabus

1. Introduction & Theory
2. Interactive Manual Benchmarking
3. Automated Benchmarking using a Job Script
4. Automated Benchmarking using JUBE
5. Plotting & Interpreting Results

Scalability

Often users who start running applications on an HPC system tend to assume the more resources (compute nodes / cores) they use, the faster their code will run (i.e. they expect a linear behaviour). Unfortunately this is not the case for the majority of applications. How fast a program runs with different amounts of resources is referred to as scalability. For parallel programs a limiting factor is defined by Amdahl's law. It takes into account the fact, that a certain amount of work of your code is done in parallel but the speedup is ultimately limited by the sequential part of the program.


Strong Scaling

Amdahl's Law

We assume that the total execution time Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle T} of a program is comprised of

  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t_s} , a part of the code which can only run in serial
  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t_p} , a part of the code which can be parallelized
  • Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t_o} , parallel overheads due to, e.g. communication

The execution time of a serial code would then be

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   T(1) = t_s + t_p  }

The time for a parallel code, where the work would be perfectly divided by Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle P} processors, would be given by

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   T(P) = t_s + \frac{t_p}{P} + t_o(P)  }

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t_p/P} is the speed up amount of time due to the usage of multiple CPUs. The total speedup Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle S} is defined as the ratio of the sequential to the parallel runtime:

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   S = \frac{T(1)}{T(P)}  }

The efficiency is the speedup per processor, i.e.

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   E = \frac{S}{P} = \frac{T(1)}{P \cdot T(P)}  }


Speedup and Efficiency

Knowing that Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle t_o > 0} , and writing Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F = \frac{t_s}{t_s + t_p}} as the fraction of the serial code, we can rewrite this to

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   S  \leq  \frac{1}{F+(1-F)/P}  }

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   E \leq \frac{1}{PF+(1-F)}  }

This places an upper limit on the strong scalability i.e. how quickly can we solve a problem of fixed size Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle N} by increasing Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle P} . It is known as Amdahl's Law.


Consequences

  • The speedup is never linear in P, therefore the efficiency is never 100%
  • Examples:
    • For P=2 processors, to achieve E=0.9, you have to parallelize 89% of the code
    • For P=10 processors, to achieve E=0.9, you have to parallelize 99% of the code
    • For P=10 processors, to achieve E=0.5, you have to parallelize 89% of the code


Amdahl.png

Amdahl overhead.png

Weak Scaling

Fortunately for us, the amount of resources scale well with the problem size. Therefore, instead of throwing large amounts of resources at small problem sizes, we can instead try to increase our problem size as we increase the amount of resources. This is referred to as weak scaling.

Gustafson's Law

Gustofson's law states that the parallel part of a program scales linearly with the amount of resources while at the same time the serial part does not increase with increasing problem size. The speedup is here given by

Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle   S = F + (1-F) \cdot N  }

where P is the number of processes, F is again the fraction of the serial part of the code and therefore (1-F) the fraction of the parallel part.

With Gustafson’s law the scaled speedup increases linearly with respect to the number of processors (with a slope smaller than one), and there is no upper limit for the scaled speedup. This is called weak scaling, where the scaled speedup is calculated based on the amount of work done for a scaled problem size (in contrast to Amdahl’s law which focuses on fixed problem size). If we apply Gustafson’s law to the previous example of s = 0.05 and p = 0.95, the scaled speedup will become infinity when infinitely many processors are used. Realistically, if we have N = 1000, the scaled speedup will be 950.


Speedup and Efficiency

Gustafson.png

Consequences

Knowing about speedup and efficiency we can now try to measure this ourselves.


Next: Interactive Manual Benchmarking

Previous: Overview